Versión FreeHeroes 11 Abril 2012

Iniciado por H2D2, Mayo 08, 2012, 06:50:35 PM

H2D2

Os dejo el changelog de las versiones que se han sacado en el año 2012:

Apr, 11, 2012 (2824 rev.)

+ Fixed: castle: marketplace max button
+ Fixed: world: kingdom incomes, added a negative balance
+ Fixed: world: open a Jail from any direction
+ Fixed: world: monsters stacks have 1 level upg. stack in middle stack
+ Fixed: pocketpc: allow castle guardians
+ Fixed: pocketpc: add large buttons for battle
+ Added: world: Alhemist action
+ Added: world: Kingdom::Overview dialog
+ Added: castle: swap button for guardians
+ Added: option: "game: offer to continue the game afer victory condition"
+ Added: option: "world: disable Barrow Mounds"
+ Added: option: "world: each castle allows one hero to be recruited every week"

Mar, 01, 2012 (2764 rev.)

+ Fixed: world: maps passable new version algorithm.
+ Fixed: world: capture object abandone mine
+ Fixed: world: hero join troop and recruit monster from tile
+ Fixed: world: capture objects WindMill and WaterWheel for AI, automatic collection from  Wind/Water mills, add Magic Garden
+ Fixed: world: bugs of monster units deployment at a "Month of ..."
+ Fixed: battle: disable resurrect for elemental
+ Fixed: battle: fixed animation attack with empty sprite (blink)
+ Fixed: game: remove stop hero, for invalid event maps
+ Fixed: game: default action key for hero focus
+ Fixed: game: close spell book (empty spell)
+ Fixed: game: redrawing window borders with black on calling NewGame or LoadGame menu with high resolution (thanks ghox@users.sourceforge.net)
+ Fixed: game: load game with incorrect hero path, fixed loadgame crash
+ Fixed: game: hero directly attack monster
+ Fixed: game: add always ask for poor morale/luck visiting
+ Fixed: game: update luck stats
+ Remove: option: "unions: allow view maps", set always on
+ Remove: option: "world: use enhanced artifact info dialog", add artifact description info to dialog box
+ Remove: game: old format game support
+ Added:  option: "unique artifacts for primary and secondary skills"

Cuidaros :)
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Si quieres ayudar al proyecto de traducción del Heroes of Might and Magic II, instala el Free Heroes, testea la traducción y coméntanos.

Lepastur

Gracias! Qué ganas de ver en qué acaba todo esto  :cheers:
http://www.rae.es / :worthy: para Krator ¡por ser un campeón! / www.TorredeMarfil.es / Presidente de la plataforma de los Archimagos y Liches flanqueadores de títulos de web.

Storm-Giant

Me alegra ver que el proyecto sigue vivito y coleando :thumbup:
Orgulloso fundador del Club de Antifans de Lepastur - ¡Hazte miembro y ríete tú del Tirano Infernal!

http://www.starcraft-esp.com/

Krator

Ya hay nueva versión, del día de hoy, 14 de mayo, rev 2860.

+ Fixed: battle: redraw castle interface
+ Fixed: battle: path with moat stop
+ Fixed: battle: redraw shield spell, captain init spell
+ Fixed: battle: option "heroes: remember MP/SP for retreat/surrender result"
+ Fixed: battle: wide fly animation
+ Fixed: battle: teleport spell
+ Fixed: battle: experience calculation
+ Fixed: world: add more info for recruit heroes
+ Fixed: world: allow payment with negative resource
+ Fixed: world: road direction, update pathfinding, update route penalty
+ Fixed: game: update save filename
+ Fixed: game: AI priority pickup objects
+ Added: game: origin (non-free) tilesets
+ Update: load alt resource (add index position), add store icn cache

Un saludo.
Doble cruzado, cuadruple placer.