Os dejo el changelog de las versiones que se han sacado en el año 2012:
Apr, 11, 2012 (2824 rev.)
+ Fixed: castle: marketplace max button
+ Fixed: world: kingdom incomes, added a negative balance
+ Fixed: world: open a Jail from any direction
+ Fixed: world: monsters stacks have 1 level upg. stack in middle stack
+ Fixed: pocketpc: allow castle guardians
+ Fixed: pocketpc: add large buttons for battle
+ Added: world: Alhemist action
+ Added: world: Kingdom::Overview dialog
+ Added: castle: swap button for guardians
+ Added: option: "game: offer to continue the game afer victory condition"
+ Added: option: "world: disable Barrow Mounds"
+ Added: option: "world: each castle allows one hero to be recruited every week"
Mar, 01, 2012 (2764 rev.)
+ Fixed: world: maps passable new version algorithm.
+ Fixed: world: capture object abandone mine
+ Fixed: world: hero join troop and recruit monster from tile
+ Fixed: world: capture objects WindMill and WaterWheel for AI, automatic collection from Wind/Water mills, add Magic Garden
+ Fixed: world: bugs of monster units deployment at a "Month of ..."
+ Fixed: battle: disable resurrect for elemental
+ Fixed: battle: fixed animation attack with empty sprite (blink)
+ Fixed: game: remove stop hero, for invalid event maps
+ Fixed: game: default action key for hero focus
+ Fixed: game: close spell book (empty spell)
+ Fixed: game: redrawing window borders with black on calling NewGame or LoadGame menu with high resolution (thanks ghox@users.sourceforge.net)
+ Fixed: game: load game with incorrect hero path, fixed loadgame crash
+ Fixed: game: hero directly attack monster
+ Fixed: game: add always ask for poor morale/luck visiting
+ Fixed: game: update luck stats
+ Remove: option: "unions: allow view maps", set always on
+ Remove: option: "world: use enhanced artifact info dialog", add artifact description info to dialog box
+ Remove: game: old format game support
+ Added: option: "unique artifacts for primary and secondary skills"
Cuidaros :)
Apr, 11, 2012 (2824 rev.)
+ Fixed: castle: marketplace max button
+ Fixed: world: kingdom incomes, added a negative balance
+ Fixed: world: open a Jail from any direction
+ Fixed: world: monsters stacks have 1 level upg. stack in middle stack
+ Fixed: pocketpc: allow castle guardians
+ Fixed: pocketpc: add large buttons for battle
+ Added: world: Alhemist action
+ Added: world: Kingdom::Overview dialog
+ Added: castle: swap button for guardians
+ Added: option: "game: offer to continue the game afer victory condition"
+ Added: option: "world: disable Barrow Mounds"
+ Added: option: "world: each castle allows one hero to be recruited every week"
Mar, 01, 2012 (2764 rev.)
+ Fixed: world: maps passable new version algorithm.
+ Fixed: world: capture object abandone mine
+ Fixed: world: hero join troop and recruit monster from tile
+ Fixed: world: capture objects WindMill and WaterWheel for AI, automatic collection from Wind/Water mills, add Magic Garden
+ Fixed: world: bugs of monster units deployment at a "Month of ..."
+ Fixed: battle: disable resurrect for elemental
+ Fixed: battle: fixed animation attack with empty sprite (blink)
+ Fixed: game: remove stop hero, for invalid event maps
+ Fixed: game: default action key for hero focus
+ Fixed: game: close spell book (empty spell)
+ Fixed: game: redrawing window borders with black on calling NewGame or LoadGame menu with high resolution (thanks ghox@users.sourceforge.net)
+ Fixed: game: load game with incorrect hero path, fixed loadgame crash
+ Fixed: game: hero directly attack monster
+ Fixed: game: add always ask for poor morale/luck visiting
+ Fixed: game: update luck stats
+ Remove: option: "unions: allow view maps", set always on
+ Remove: option: "world: use enhanced artifact info dialog", add artifact description info to dialog box
+ Remove: game: old format game support
+ Added: option: "unique artifacts for primary and secondary skills"
Cuidaros :)