[Heroes.ag.ru] Cuestionario A Marzin

Iniciado por RoB_KiNG, Abril 21, 2011, 05:17:40 PM

RoB_KiNG

Esta vez Marzin responde al cuestionario realizado por Heroes.ag.ru


Will members of known factions, which are not playable, have some spotlight in the story?

Yes. To say more would be spoiling the story, wouldn't it?


Will the Tear of Asha digging be essentially the same? Will there be any more ToA type artifacts, similar to H1, H2 (Ultimate artifact) and H4?

The Tear of Asha mechanics are actually a bit different. This time you have to collect several pieces of an artifact to find the Tear (we're still working on the details).

Another way to find the Tear of Asha is by defeating some of the Bosses, and also it can be awarded through quests.

As usual you can bring the Tear to your town and build a monument that gives you a huge bonus and enhances your faction abilities.

While the Tear is the only artifact that can be obtained that way, there are other powerful artifacts in the game that are not "generic" artifacts – but we'll tell you more about those later.


Are heroes' primary stats still given out randomly, considering that the skills are now being chosen by player?
It is mostly pre-determined, but there is still a little randomness. There is a ratio among the stats and when the Hero levels up, if one of his stats is really behind this ratio, this stat will gain an increase.


Will town conversion be an optimal solution most of the time or leaving an orginal town type will give some interesting benefits to the player?

It depends on the player. There are some cool combos that can be obtained by mixing creatures from different factions. So either you want to exploit your faction's strategy at its maximum potential, by converting all the cities, or you look for unexpected tactics by mixing creatures from different factions. It's really up to you.


Will the adventure map have any dwellings for neutral creatures? How big is the role of neutrals this time?

There is no dwellings for the neutral creatures, but some of them can be summoned with abilities.


Will different spells and abilities affect each other?

There are of course abilities that are more effective when used together, and abilities that reduce the power of the enemy's abilities, and so on. One cool thing in Heroes VI is you can really build different Heroes with different types of abilities. The player will be able to find his own combos that fit his play style.

A concrete example: several Water spells cause a "Soak" debuff on the target creatures. Soaked creatures suffer 20% more damage from Lightning spells.


Will the town building plan be unique to every faction like in H5? Are town levels still in the game?

In H6 the town building plans are much more similar to each other compared to H5. We're using an idea similar to the town levels: you have to upgrade your town to a certain Tier before you can build certain buildings. There are Tier 1 buildings, Tier 2 buildings, and so on. So you cannot build the Champion dwelling in a mere Village for instance, you need a Tier 3 town (City Hall).


Are "weeks of" still in the game? Any improvements done to them?

The week system is still in, but this time the weeks are not fully random, there's a pre-determined calendar. For instance the Week of Festival always happens at the same time of the year. So you can adapt your strategy accordingly. The only weeks that are random are the "unusual creature production" weeks (like the Week of Plague) that can happen in place of any of the standard creature weeks.
On the other hand, the week on which the game begins is random.


Can you mention any well-known and loved buildings we'll be able to visit on the global map and describe some of the new ones?

For instance, there's the Arena - you still can get a bonus to your Attack or Defense by visiting it, but you have to fight an army first. But the fight is non-lethal, so creatures lost return to the hero's army after the combat. The Shrine of the Seventh Dragon replaces Sylanna's Ancient/Tree of Knowledge, it's the building where you have to spend resources to gain a free level. And there are several kinds of "battle sites", for instance the Pyramid haunted by Necropolis creatures. The Crematorium/Cover of Darkness is also back.

For the new ones, there's for instance the Hellforge that increases your Might and Magic powers until the end of the week, or the Mother Earth Shrine that gives 10% more Health to your creatures for the next combat...


If you could compare the storyline of H6 to some other work of fiction, what would it be?

The writers of Heroes VI took a lot of inspiration from the "family tragedies" like George R. R. Martin's "A Song of Ice and Fire" or Maurice Druon's "Les Rois Maudits" (The Cursed Kings, a famous French book series about Philip IV of France and his successors). TV shows like Rome or The Tudors were also a big inspiration.